- This Hot Dogs Horseshoes Hand Grenades 2 extraction guide covers the roguelite Facility campaign
- Extract via the extruder or pneumatic tubes to keep loot, money, and levels
- Recycle junk into resources, then withdraw and extract to the hub to bank them
- Avoid security alarms and gunshot sensors unless you are ready to fight waves
- Death means losing everything carried on that run, including weapons and credits
How Extraction Works in H3VR 2
The biggest new system in Hot Dogs Horseshoes & Hand Grenades 2 is the roguelite extraction campaign set inside a giant Facility. You drop in as a hot dog operative, loot weapons, ammo, credits, and resources, and try to extract back to the hub before you die. Anything you fail to extract is gone.
Video Highlights:
- Full first run through Bunker One, The Upper Reach
- Recycler, scanner, ATM, and extraction extruder demonstrated
- Death by black abyss shows exactly what you lose on a failed run
- Sandbox sniper range and weapon spawner preview at the end
| Extraction Method | Location | What It Keeps |
|---|---|---|
| Extruder | Marked Facility rooms | Carried items, credits, XP |
| Pneumatic transfer tube | Level exit areas | Bagged loot, recycled resources |
| Save and resume | Mid-run checkpoints | Run state between sessions |
Falling into the black abyss or dying to enemies strips your entire kit, including guns, ammo, and collected credits. Extract early when you are low on health or ammo rather than pushing for one more room.
Step-by-Step Extraction Run
Follow this route on a standard Facility run to maximize loot while keeping extraction risk low.
Prepare at the Hub
Check the buyer for affordable gear, review your wrist manual tasks, and buy ammo before entering. Starting runs with only a knife is a common early mistake.
Loot Methodically
Grab guns, ammo boxes, credits, meat, and mustard. Use the scanner on interesting objects, and open the map to track exploration percentage.
Recycle Everything Junk
Feed broken guns, sealed containers, and trash into the recycler, then withdraw resources. Recycled resources only bank permanently when you extract to the hub.
Watch Threat Systems
Note gunshot sensors, security alarm buttons, and high-sec weapon gates before firing. Throw unauthorized weapons over gates instead of walking them through.
Extract Before You Overextend
Reach an extruder or pneumatic tube, deposit your goods, and confirm the transfer. A safe extraction beats a greedy death.
Ammo machines refill magazines mid-run, but supplies are limited. Top off whenever you pass one, even if your mag is only half empty.
Threats, Alarms & Survival Tactics
The Facility is populated by hostile hot dogs, scientists, and armed soldiers. Understanding the alarm systems is the difference between a calm loot run and a firefight you cannot win.
| Threat | Trigger | Best Counter |
|---|---|---|
| Security alarm button | Player or enemy presses it | Fight from a doorway, bottleneck waves |
| Gunshot sensor | Firing a weapon nearby | Use melee or reposition first |
| High-sec weapon gate | Unauthorized gun passes through | Toss weapons over or drop them past the gate |
| Exploding drones | Proximity | Destroy at range before they close in |
| Black abyss pits | Falling in | Climb ladders, avoid untested ledges |
Stealth Looter
- Melee and quiet movement
- Avoids gunshot sensors
- Best for credit farming runs
Balanced Runner
- One gun plus knife
- Fights only when required
- Good for new players
Heavy Extractor
- Two guns, stocked belts
- High loot, high alarm risk
- For confident shooters
Pressing or shooting a security alarm draws multiple armed soldiers at once. If you are low on ammo, retreat to a bathroom or corridor and fight from cover instead of standing in the open.
Loot Economy & Progression Checklist
Credits, meat, and mustard are the core currencies of the campaign. Meat buys gear from the spawner, the ATM stores and dispenses money, and recycled junk funds belt, backpack, and canister upgrades. Note that your extraction canister has a limited allowance, so upgrade it before hauling massive hauls.
| Resource | Source | Primary Use |
|---|---|---|
| Credits | ATMs, enemies, loot piles | Buying gear at the hub |
| Meat | Mustard blobs, loot rooms | Spawner purchases, upgrades |
| Recycled materials | Recycler output | Upgrade economy |
| Guns and attachments | Loot, enemies | Combat loadout |
Before You Extract:
- Recycle all junk and withdraw resources
- Top off ammo at every ammo machine
- Scan valuable items with the scanner
- Confirm canister has room for your haul
- Heal up with meat before the final push
Everything you successfully transfer to the hub stays with you, including levels, credits, and new items. You can also save and resume a run later, so extracting does not end your campaign session.
FAQ
Q: What happens if I die during a Facility run in Hot Dogs Horseshoes Hand Grenades 2?
You lose everything carried on that run, including weapons, ammo, credits, and recycled resources that were not withdrawn and extracted. Levels and hub upgrades earned from previous successful extractions are kept.
Q: Where do I actually extract?
Look for the extruder machines and pneumatic transfer tubes placed around each level. Place items in the pneumatic transfer to return them to the hub, then confirm extraction to bank the run.
Q: How does the recycler work?
Feed junk like broken guns, sealed containers, and scrap into the recycler, then withdraw the resulting resources. Those resources stay on the current floor until you extract to the hub, so do not forget the final transfer.
Q: Why did the alarm summon soldiers when I walked through a door?
High-sec weapon gates trigger alarms when unauthorized weapons pass through. Throw your gun over the gate or drop it and pick it up on the other side to pass quietly.
Early runs should focus on learning the map layout and threat systems rather than max loot. Frequent small extractions build credits and upgrades faster than one risky deep push.