Hot Dogs Horseshoes Hand Grenades 2 All Pistols: Rankings & Loadout Guide - Weapons

Hot Dogs Horseshoes Hand Grenades 2 All Pistols: Rankings & Loadout Guide

Master all pistols in Hot Dogs Horseshoes Hand Grenades 2 with rankings, handling tips, and campaign loadout advice for VR gun enthusiasts.

2026-11-14
Hot Dogs Horseshoes Hand Grenades 2 Wiki Team
Quick Guide
  • Hot Dogs Horseshoes Hand Grenades 2 all pistols start with the Simple Gun certification tutorial
  • Pistol handling: check the safety, find the correct ammo type, and rack the slide before firing
  • Campaign usage: pistols shine early when belt slots are scarce and ammo machines are rare
  • Armory access: use sandbox spawners to test every pistol and attachment before committing
  • Progression: recycle old guns and extract via pneumatic transfer to keep unlocks permanent

All Pistols Overview: From the Simple Gun Upward

Pistols are the entry point to firearm mastery in H3VR's sequel. The very first weapon you handle is the Simple Gun, a single-shot pistol that teaches core mechanics during the shooting certification. From there, the armory expands into dozens of pistols with realistic controls, safeties, and magazine systems.

The video below walks through the early campaign and shows how pistols fit into the new roguelite Facility mode:

Video Highlights:

  • Full Simple Gun certification walkthrough on Quest 3
  • First look at the Facility campaign, looting, and extraction
  • Armory spawner tour showing the sheer weapon variety
  • Belt and backpack inventory management with limited slots
Why Pistols Matter Early

In the early Facility runs, you may only have one or two inventory slots. A compact pistol plus a spare magazine on your belt is often the most efficient kit before you find belts, backpacks, and better weapons.

Pistol categories you will encounter include:

Pistol TypeDescriptionBest Use Case
Simple GunSingle-shot, no magazine, minimalist training pistolCertification and target practice
Compact pocket pistolsTiny frame, limited capacity, fits small slotsEmergency backup weapon
Full-size service pistolsMagazine-fed, manual safety, higher capacityMain campaign sidearm
One-shot utility gunsSingle-use or very low capacity, disposableDesperate situations

Pistol Handling Mechanics & Controls

Every pistol in the game follows realistic handling rules. Missing these details is the most common reason a pistol "won't shoot."

MechanicHow It WorksCommon Mistake
Grip pickupPress the grip button on your firing handGrabbing with the wrong hand
SafetyToggle the lever; red typically means ready to fireForgetting to disengage before shooting
MagazineInsert mag from belt or backpack into the gripDropping the mag while racking
Slide rackPull back and release to chamber a roundRiding the slide slowly, causing a jam
Ammo matchingUse the correct caliber from ammo machinesLoading the wrong caliber
Watch the Safety Color

Red on the safety means danger — the pistol is ready to fire. Double-check the lever orientation before holstering or handling a loaded sidearm near NPCs, as discharging firearms near agents triggers alarms in the Facility.

1

Certify with the Simple Gun

Complete the shooting certification range. Spawn fresh Simple Guns with the blue button and hit the three targets to unlock further training.

2

Learn Firearm Types

Browse the Firearm Types section of certification to see the full pistol roster and their control schemes.

3

Practice Reloads in Sandbox

Enter a sandbox range, spawn a magazine-fed pistol plus spare mags, and drill reloads until they feel automatic.

4

Bring It to the Facility

Slot the pistol and spare ammo on your belt, and deploy into a Bunker run to test it under pressure.

Pistols in the Facility Campaign

The roguelite Facility mode changes how you value pistols. You start each run with limited kit space, loot weapons and ammo from shelves and enemies, and must extract through the pneumatic transfer tubes to keep your rewards.

Early Runs

  • Simple Gun and pocket pistols
  • One-shot guns as throwaway tools
  • Melee fallback when dry

Mid Progression

  • Magazine-fed service pistols
  • Belt slots for spare magazines
  • Scanner and map for navigation

Deep Facility

  • Rifles and shotguns take over
  • Pistols become backup weapons
  • Banana foregrips and attachments add value

Key survival rules for pistol-focused runs:

  • High-sec weapon gates trigger alarms if unauthorized weapons pass through — toss guns over or drop them through the gate.
  • Ammo machines let you refill, but stock is limited per machine.
  • Gunshot sensors summon reinforcements when triggered — suppressed or melee approaches help early.
  • Bathrooms often serve as quiet, low-threat spots to reorganize your kit.
  • If you die, you lose everything not extracted — the extruder/grinder tubes are your extraction points.
Recycle Before You Extract

Use the recycler stations to convert old guns, mustard blobs, and scrap into resources. Withdraw everything, then place items in the pneumatic transfer to permanently upload them to the hub.

Pistol Progression Goals

Pistol Mastery Milestones:

  • Complete the Simple Gun shooting certification
  • Clear all core certifications: movement, gear, tactics, grenades
  • Successfully extract from a Facility run with a pistol kill
  • Purchase a leather belt upgrade with meat currency
  • Test five different pistols in the sandbox armory

Progression currencies and what they unlock:

ResourceHow to GetWhat It Buys
MeatLooting, mustard blobs, recyclingBelts, wearables, kit upgrades
CreditsATMs, looting, enemy dropsWeapons and gear from buyers
ScansUsing the reality-mapping scannerSpawner unlocks and map data
Extracted resourcesRecycler withdrawal plus extractionHub upgrades and blueprints

Tips, Platform Performance & What's Next

The sequel runs well on Quest 3 even with the enormous armory on display, and developer Anton's track record with a decade of updates to the original suggests the pistol roster will keep growing.

Sandbox Is Your Best Teacher

The armory spawner lays out every gun, magazine, ammo type, and attachment. Attach a scope or foregrip, toggle invulnerability if you just want to experiment, and learn pistol controls with zero risk before a Facility run.

Practical tips summary:

TipDetail
Sniper range warmupUse the sandbox sniper challenge to calibrate aim before runs
Save mid-runYou can save and resume a campaign run later
Buy before deployingThe buyer NPC in the hub sells gear between runs
Ignore toiletsThey do not flush, and hold nothing — zero for zero
Watch the abyssFalling into black voids ends the run with no extraction

FAQ

Q: What is the first pistol you get in Hot Dogs Horseshoes Hand Grenades 2?

The Simple Gun. It is a single-shot pistol used during the shooting certification, spawning fresh copies from a blue button on the table. The tutorial jokes that it is minimalist Scandinavian perfection with one bullet and no complicated controls.

Q: Where can I test all pistols safely?

Use the sandbox armory spawner in the hub. It displays every weapon, magazine, ammo type, and attachment such as scopes and the banana foregrip, with dev options like invulnerability toggle for stress-free practice.

Q: Do I keep pistols if I die in the Facility?

No. If you die without extracting, you lose the items carried on that run. Use recycler stations and the pneumatic transfer extraction points to withdraw and permanently bank resources and gear at the hub.

Q: How do I carry more ammo for my pistol?

Upgrade your belt and backpack with meat currency from the spawner vendor. Belts hold spare magazines and ammo boxes, while backpacks expand your general inventory slots for deeper Facility runs.

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